Are you 18 or over?

SIX! is a gambling product. It is for adults, it is meant to be entertainment, and it is not a way to make money.

A cricket cascade. Six balls an over.

Six balls to clear the rope.

Your stake buys one over. Every ball drops a fresh board: match six or more to score runs, keep the cascades coming to lift the multiplier, and hold your nerve when the stumps come up.

Flick the ball

One stake per over 10,000× maximum win No download 18+

Why the cricket is the game

  • The over is the round.
  • The runs are the paytable.
  • The wicket is the risk.
  • The POWERPLAY is the feature.

Take the cricket out and there is no game left.

BALL 1 OF 6

One stake. Six balls.

One stake buys the whole over. The first ball takes it. The other five are already paid for, so pressing NEXT BALL costs nothing more.

An OUT ends the over early, and every run and every win already made is kept.

Stakes run from £0.20 to £10.00 an over.

Balance £100.00 −£1.00
Stake per over £1.00

Press it, and watch the balance.

Multiplier1× Runs0

Tap any symbol to light its cluster.

BALL 2 OF 6

Runs are the paytable.

Six or more matching symbols, touching side to side, make a cluster. Every cluster scores its runs: 1, 2, 4 or 6, and the score is a real innings that carries from over to over.

Winners break away, new symbols fall into the gaps, and every cascade lifts the multiplier (1×, 2×, 3×, 5×) for the rest of the over. The WILD stands in for any number.

BALL 3 OF 6

Howzat.

Three stumps on the board, once the cascades have stopped, bring an appeal. It is the risk in every over.

The appeal is decided by the game server before the over is shown. The review is the show; the result was settled first.

REVIEW
WICKET OUT

Press Review it to see the three ways an appeal can go.

BALL 4 OF 6

POWERPLAY

8 BALLS THE MULTIPLIER NEVER RESETS

    Land three POWERPLAY symbols and the over turns into eight free balls. The multiplier never resets until the POWERPLAY ends, and three more symbols add three more balls.

    BALL 5 OF 6

    How big it gets.

    Every over ends with a moment sized to what it paid against the stake. Pick one and watch it on a real frame of the game.

      WIN · the over pays more than the stake

      The maximum win is 10,000× the stake per over. It is a cap rather than a prize: when an over reaches it, the over ends and the win is paid.

      Nothing at or below the stake is celebrated. Getting back less than you put in is not a win, and SIX! never pretends it is.

      BALL 6 OF 6

      The scoreboard.

      Balls an over 6

      One stake pays for every one of them.

      Stake per over £0.20–£10

      Fixed until the over ends.

      Cluster size 6+

      Side to side, on a five by five board.

      Maximum win 10,000×

      A cap, not a jackpot.

      The return to player is published once the maths is certified.

      Built by PyroPlay

      Built by PyroPlay

      Quality over quantity. Experience over excess. Players first. Always.

      PyroPlay makes original games and nothing else: no clones, no reskins, no licensed maths. SIX! started from a blank page and one question: what would a slot be if every rule in it came from cricket?

      Captain's Call is the toss. SIX! is the innings.

      It is gambling, and it is for adults.

      SIX! is a gambling product. It is meant to be entertainment, and it is not a way to make money. Set a limit before you play, and stop when you reach it.

      If gambling stops being fun, help is free and confidential, at any hour.

      Take guard.

      DEMO COMING SOON

      The demo runs on practice credits. No deposit, no card and nothing to install.